Insaf Backgammon

$89.00

Size | 12"x6"x2.5"

Color | Brown

  • Product Description

      The game of Backgammon can provide hours of entertainment, especially when played on The Insaf Backgammon set from The Bazaar.

      Our backgammon game set is fancy, yet affordable. Play with Insaf Backgammon when you are in the company of family or friends.

      This high-quality set is handmade from the Thuya wood burl which makes it beautiful to look at, satisfying to handle and extremely durable.

      Since it is light-weight and portable, you can also take it anywhere you wish to go in order to have fun with others.

       

      Game Rules

      Backgammon is a dice and board game for two players. The first player to get all of their pieces, or checkers, around and off the board is the winner.
      Each player begins with fifteen checkers of a color different from their opponent and a pair of dice. Players move their checkers around the board according to the roll of their dice.
      The playing board has twenty-four triangles called points. Those points are divided into four quadrants; two facing quadrants on the right side of the board are Home Boards; one for the White player, and one for the Black or Red player. The remaining two facing quadrants are called Outer Boards and are separated by a bar. Each quadrant has six points.
      Checkers are initially set up as mirror images. For example, two Black/Red checkers
      are placed in the White player’s Home Board quadrant on the point furthest to the right.
      The White player places five checkers in White’s Home Board (the same quadrant) on
      the point furthest to the left and next to the bar. That setup is mirrored in the Black/Red players Home Board (two White checkers placed on the point furthest to the right and five Black/Red checkers on the point furthest to the left). In the Outer Board next to White’s Home Board three white checkers are placed on the second point to the left of the bar and five Black/Red checkers are placed on the sixth point furthest from the bar.
      That pattern is mirrored in the remaining Outer Board quadrant; five white checkers on the sixth point furthest from the bar and three Black/Red checkers on the second point to the left of the bar.
      Play begins with each player rolling one die. The highest number moves first and that
      preliminary move must use the two numbers already thrown by the players to determine who goes first. After the preliminary move, each player rolls both dice on each successive turn.
      Checkers are moved forward in a u-shape. Opponents move in exact opposite directions. The throw of the dice determines the number of points a checker can move.
      The two numbers thrown are considered as two separate moves rather than a total but the same checker can take all those moves. If a double is thrown the player moves twice the number shown on the dice and that move can be made in various
      combinations: move one checker the total number of moves, move one checker three of the moves and another checker one of the moves, move two checkers with two of the moves.
      A checker may land on any vacant point or on a point occupied by the player’s own
      checker. A player cannot land on a point occupied by two or more opposing checkers
      but those occupied points can be passed. Two or more checkers on a point are said to ‘own’ that point and there is no limit to the number of any one player’s checkers on a single point. A player can also land on a point occupied by only one opponent checker and a single checker on a point if called a ‘blot’. Should a player’s checker land on an opponent’s blot that blot has been ‘hit’ and the checker is placed on the bar where it is temporarily out of play.
      If a player has one or more checkers on the bar no other checker can be moved until all of his/her checkers have re-entered the game. A checker re-enters in the opponent’s Home Board and this can only be accomplished when he/she rolls a number corresponding to an open point in their opponent’s home board. The specific number needed to re-enter must come up on at least one die -- the sum of the two dice is not used to re-enter. And, both numbers on the dice must be played. If only one number on the dice can be played it must be the higher number. If a player cannot enter, he/she must wait and try again on their next move.
      Once all your checkers have moved into your Home Board quadrant, you can begin to
      remove them from the board and the roll of your dice permits. If a checker gets hit by
      your opponent while you are removing them, no additional checkers can be removed until that checker re-enters and moves all the way around the board again to reach the Home Board.
      The first player to remove all his/her checkers wins the game.

  • Product Details
    • Variant: 12"x6"x2.5" / Brown
    • SKU: TH-0002-TH006-M-1
    • In Stock: 4
    • Weight: 1.178 kg
    • Product Type: Thuya
    • Collection: Games